Friday, June 3, 2011

Render Pabst | Architectural Post Production 01 | Mental ray


Post Production: Copyright Josh Pabst 2011.
DeStefano Partners.

A lot of the magic of taking a rendering from a software like 3ds max and making it into a final production image relies on software like photoshop.  Most architectural firms work on tight schedules to meet deadlines and don't have time to tweek 3ds max endlessly to get a final renderings that can be used as-is.  This is where post production tools like photoshop are absolutely necessary. As illustrated in this clip and the renderings, what comes out of the render engine doesn't have to be photorealisitc to achieve a final image for client presentation.  One of the most important things when rendering is just image size.  Rendering as large as possible under the time permitting gives you more latitude in Photoshop to accurately select what you want as well as more latitude in color without aliasing.  Also, replacing the sky is a super quick way to change the look of the renderings.  Our eyes are used to looking at the world, and the sky gives quick que's to the brain about what time of day it is as well as what color the ambiance or environment should be.

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