These are two animations I did using IRAY. I built the models (about 400,000) faces in C4D. I then imported them into 3ds max and rendered using IRAY. They were rendered in HD at 100 iterations and what you are looking at is about 12 hours of render time. This is on a quad core with a gtx 470 from NVIDIA. The 470 is about 300 cores. I've made several posts now regarding IRAY (here) and its current limitations; RAM. These scenes didn't seem to have any problem. I should not that the glass is a thin geometry; which is cheating and doesn't offer as real results. It should also be noted that IRAY doesn't offer render passes and cannot do any kind of motion blur at the moment. Taking that into consideration, fast camera moves can look jerky. If you are going to do a fast move, you might need to add some motion blur in your non-linear editor. Or, more hopefully, IRAY updates will be coming soon that will update and give more ability to the point-and-shoot render system.
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